AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Guatemala Q2 2022
Explore the performance of the top 5 co-op games on iOS in Guatemala during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 co-op games on the iOS platform in Guatemala showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for each of these popular games.
Clash Royale saw a fluctuation in weekly revenue, peaking at around $3.8K in early April and experiencing a low of $1.4K in late June. Weekly downloads for the game showed a general decline, starting at approximately 2.3K at the end of March and dropping to around 1.4K by the end of June. Active users also decreased over the quarter, from about 77.3K to 63.3K.
Apex Legends Mobile, which was released in mid-May, had its highest weekly revenue of about $1.4K during its launch week, with a subsequent decline to around $356 by the end of June. The game's weekly downloads followed a similar downward trend, starting at nearly 6K in the launch week and falling to just under 700 by the end of June. Weekly active users also decreased from about 5K to 2.8K over the same period.
Call of Duty®: Mobile maintained relatively stable weekly revenue, with peaks and valleys throughout the quarter. The highest revenue was about $5.2K at the end of March, with a low of $2.4K in late May. Weekly downloads fluctuated slightly but remained around the 1K mark throughout the quarter. Active users showed some variability, with a peak of approximately 10.6K in mid-April and a slight decline to about 9.6K by the end of June.
Among Us! had modest weekly revenue, with a peak of around $89 in mid-June. Weekly downloads increased significantly towards the end of the quarter, from about 791 at the end of March to 1.3K by the end of June. Active users also saw an upward trend, growing from around 2.3K to 3.2K over the quarter.
Roblox experienced consistent weekly revenue, peaking at around $2K in early April and maintaining a level of around $1.7K by the end of June. Weekly downloads remained relatively stable, averaging around 800 to 900 downloads per week. Active users showed a steady increase from approximately 15.1K to 16.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.